Game masters for hire  ·  Switzerland

Gather your party.

Professional game masters craft one-shot adventures and full campaigns — for private tables, and for companies who want team building people actually talk about afterwards.

Geneva — Lausanne — Zürich FR · EN Scroll to begin

Never played? Perfect.

A story you live,
together.

Forget boards, scores and winners. A game master sets the scene and plays the world; you simply decide what your character does. When the outcome is in doubt, a roll of the dice settles it. That's the whole game — and it's electric.

No rules to memorise, nothing to prepare. We hand you a character built for you and guide you through — five minutes in, you've forgotten you were nervous.

  1. You take a seat at the table.
  2. The master opens the story.
  3. You choose, you dare, you laugh.
  4. The dice decide the rest.

One-shot = a complete adventure in one evening · Campaign = a saga across several episodes · Game master = your storyteller & guide

The mysteryEvery case begins with a riddle.

Act I — The hook

Escape rooms end.
Stories don't.

Most team building asks people to perform fun on command. A story asks something better: make decisions together, under pressure, with no org chart in the room.

Around our tables, titles dissolve. The intern out-plans the CFO. The quiet one carries the party through the final door. Four hours of shared fiction is the fastest honest look at how a team actually works — and the most fun anyone has had at an offsite.

The usual suspects

  • Bowling, again
  • Trust falls
  • Escape room № 4
  • PowerPoint karaoke
  • A tale your team tells for years ← this one

Act II — Choose your path

Three ways in.

The One-Shot

One evening. One story, complete.

A self-contained adventure with a beginning, a heist, and an ending — built so nobody needs to have played before. The perfect first taste, birthday, or team evening.

  • 4 or 6 hours
  • 4–6 players
  • Zero prep

The Campaign

A season of your own saga.

Four to ten episodes with persistent characters and real consequences — your decisions in March pay off in June. The group develops running jokes, rivalries, a shared vocabulary. The texture of a real team.

  • 4–10 episodes
  • Recurring cast
  • Evolving world
For companies

The Guild Program

Team building that compounds.

A recurring program for organisations: quarterly quests, rotating party compositions that cross-pollinate departments, and facilitated debriefs that turn play into insight. Designed with HR, run by masters.

  • Quarterly
  • Multi-table
  • Debrief + insights memo

Act III — Tales told

250+sessions run since 2024
100+players ushered through their first door
“Six months of meetings taught me less about my team than four hours of pretending to rob a dragon.
“The quietest engineer on my team talked for three hours straight. I still think about it.”

The alchemyWe measure adventure like a rare poison.

Act IV — How a quest unfolds

From first call
to final roll.

A fifteen-minute call. We ask about the occasion, the group, and the tone you want — heroic, hilarious, unsettling — plus anything the table should avoid. Companies tell us what the team is working through; we listen between the lines.

We pair your group with the master and the world that fit: a gothic mystery for the sceptics, a heist for the process-lovers, high fantasy for the romantics. You approve the pitch before a word is written.

Your master builds the scenario around your people — pre-made characters tuned to each player, no homework, no rulebooks. First-timers are our specialty; nobody reads a manual.

Three to four hours of story. We host in our den or bring the table to you — dice, maps, handouts and soundscape included. For larger teams, several tables run the same world in parallel and collide at the finale.

For companies: a facilitated thirty-minute retro the following week, plus a short memo on what the table revealed — who led, who enabled, where communication cracked under pressure. Confidential, constructive, optional.

Act V — The contract

Name your terms.

Pick your world — these prices are landmarks, the rest we tailor to you.

Private formats are priced for a table of 4 players — up to 6, with the per-player supplement shown for each format.

One-shot · 4 h

A complete adventure in one evening, in our den.

from CHF 400per table+ 65 CHF / extra player · max 6
One-shot · 6 h

The long version, to see the story through.

from CHF 520per table+ 85 CHF / extra player · max 6
Campaign · 4 h

A saga in four-hour sessions, with characters who evolve.

from CHF 450per session+ 75 CHF / extra player · max 6
Campaign · 6 h

Fuller six-hour sessions.

from CHF 550per session+ 95 CHF / extra player · max 6
Campaign · 8 h

Marathon eight-hour sessions.

from CHF 650per session+ 115 CHF / extra player · max 6
Kids
Birthday party

An adventure tailored to their age, gently led.

on request

Options

At our den, filmed+ CHF 850
HR debriefCHF 500
Character illustrationsCHF 350
Bespoke world & scenarioon request
Prefer to talk it through? Book a call ↓

15 min, no strings — the calendar opens right here.

Prices excl. VAT · private: evenings & weekends in our den · corporate: weekdays at your offices · FR · EN

Your fateThe dice will be its masters.

Our game masters

Those who hold the table.

Professional storytellers, each with their own worlds, systems and voice. These are the people you hand your evening to.

The vigilBy candlelight, your story waits.

Finale

Roll for
initiative.

hello@swisstalesmasters.com

We answer within one business day — FR · EN